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"Those quests that are decommissioned, we didn't really remove them completely," he says. This removal of the unnecessary quests, took up a third of the entire workload."īut if new players still want to experience all of the content that was in the vanilla release of FF14, Yoshida has words of reassurance. We listed all the quests that are included in ARR, and then we figured out the priority, and the necessity of the quests existing in the game or not. "If we just take out some bits from the existing storyline, then we have to take out the NPCs that may be playing the key role, or really important role, and it could also affect the lore of the world and everything. The first hours of A Realm Reborn are rough, and can be a significant turn-off for many newer players of Final Fantasy 14, but this streamlining does not come without its own challenges. With that, as a result, it kind of revealed so many quests that may be unnecessary, or lots of excess steps which you don't really need, so we wanted to revisit and remove all the excess quests and unnecessary bits, because we thought that the focus has to be for players to enjoy the storyline." Because we had the concept that we want the players to spend a lot of time on those quests, that's why we made that kind of guideline for each quest. For example, they have to make each quest 9 minutes long, including all the text and all that. "We needed to create really tight guidelines for creating quests. However, just underneath the surface more significant changes are being made to the game in order to accommodate new players, starting with a complete overhaul of the content released in the original game, which was created in just two and a half years, according to Yoshida. We're getting back to normality." The patch, which releases on August 11th on all platforms, is going under the name Reflections in Crystal.ĥ.3 is due to be released on the 11th of August, and Square-Enix has since released a mini site for all the new additions to the game. I'm confident that we're all quite stable, and we can focus on the work. As for the mentality and psychological perspective. At the moment, 90 per cent of developers are working from home currently, and they're starting to get familiar with the change in environment. "Even through this situation, the FF14 team is in a good workflow, there's a great team with a high sense of responsibility. It's really hard for us to get back on track." With schedules out of the window, just what is it like to run an active MMO with millions of players during a pandemic? "The situation has affected us heavily these past months.
FFXIV SERVER CHANGES PATCH
The latest patch for Final Fantasy 14 was delayed by a few months, due to disruption no thanks to the COVID-19 pandemic, as announced via a live stream from Yoshida in May. "We have to continue driving this forward, so there's really no time to relax, or lower our guard." Final Fantasy 14 has just hit 20 million registered players, but according to Yoshida it's still not enough for Square-Enix's President and CEO, Yosuke Matsuda. "There isn't any time to relax, or chill out at the moment," producer and director Naoki Yoshida tells me over Zoom. Fast forward seven years, with a few critically-acclaimed expansions under their belts, the Final Fantasy 14 team looks back at older content, and introducing the game to new players with patch 5.3. “Please note that this stress test will not be performed on the North American and European data centers as we have already collected enough data in addition to the high activity levels of the past few weeks.It's been almost seven years since the release of Final Fantasy 14: A Realm Reborn, a game whose story has been recounted countless times, after putting Naoki Yoshida in the director's chair, who since pulled the game from the brink of disaster with the release of A Realm Reborn. “Since this type of test requires the participation of a large number of player-controlled characters, we would like to enlist the help of players from the Mana Data Center. “In preparation for the release of Endwalker, we will conduct a stress test at the Mana Data Center on Friday, August 27 to verify server stability with the Duty Finder and the general data center. This is also the same day that a stress test will be conducted, with the Final Fantasy support team informing fans this week:
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The Rising will close in September and Square Enix has confirmed they will be hosting a live stream as part of the event’s launch. This adds a new quest to complete, items to unlock and a special effect to add to your collection. And shortly after, another Final Fantasy 14 event is scheduled, with the Rising on August 27.